﻿using System.Collections.Generic;

namespace GameServer.Model
{
    class WorldRegion
    {
        private List<WorldRegion> _surroundRegions;

        private int _tileX, _tileY;

        private bool _active = false;

        public WorldRegion(int x, int y)
        {
            _surroundRegions = new List<WorldRegion>();

            _tileX = x;
            _tileY = y;
        }

        public void AddSurroundRegion(WorldRegion region)
        {
            _surroundRegions.Add(region);
        }
    }
}
